Forbes 30 Under 30 in Enterprise Technology
Twitter @sadia_bashir1
Linkedin: in/sadia-bashir/
PixelArt
Games Academy:pixelartga.com
PGA
Facebook:/PixelartGamesAcademy/
PGA
Twitter: @PixelartGA
Sadia
Bashir is the founder of PixelArt Games Academy (PGA), which is Pakistan’s
first game development academy. PGA's mission is to provide education for Game
development, Art & Animation, and foster the game industry in Pakistan.
She
has recently graduated from US-Techwomen 2017 program and where she worked with
Unity Technologies and visited other organizations like Autodesk, Google,
Twitter, Microsoft, LinkedIn, Salesforce, google launchpad, Symantec for the
learning session in Silicon Valley for one month. During her program, she,
along with her team, won funding for their project STEM for Change to empower
public school girls through hands-on STEM camps in Pakistan.
Sadia was born in December 1988, in the Punjab town of
Faisalabad. She comes from a humble family, and her first exposure to
gaming came at an early age while at her friend’s house through the iconic
Mario Brothers series. For most people playing a game is just a hobby, but in
Sadia, it ignited a passion for computer science and graphics, which
transformed her life and later that of others.
In
her family, resources were tight and a girl's education was not the priority.
Sadia realized that to study at a private school, one in which the language of
instruction was English, and where there were a computer lab and an arts
program, she needed to fund her own education. Teenage Sadia then started
giving home tuitions and stitching clothes. With the money she earned and the
consent of her parents, Sadia then joined what was her dream school. It was
only later that she found out that someone from her background would not be so
easily accepted in this new and challenging environment.
While
most students played in the yard during the break or sat chatting in the
cafeteria, Sadia found herself isolated. She decided to spend her time at the
library delving further into her passions of computing, graphics, and art. She
believed that to change the world, she had to start by changing herself, and
her resolve to make something of her life grew strong. Sadia wanted to pave the
way for the other girls of her family and became a role model for girls and
women everywhere.
Her
persistence paid off, and by the time she was ready for University she got
multiple offers for scholarships to continue further study. Despite getting
free tuition, Sadia had to continue working to fund her other expenses, but
eventually, she became the very first female graduate of her family. She earned
her Masters in Computer Science from COMSATS University, and she paved the way,
now every girl in her family is sent to school.
When
Sadia graduated from University, much to her disappointment she was unable to
find any Game Studio in Pakistan where she could pursue a career. Even today
Game Development in Pakistan is still in its very early years. After working as
a programmer for a few years Sadia finally found an opportunity to work on
games, a mentor of hers agreed to fund her and a colleague to make games, and
they started out working from a small poorly lit basement. That first break
coupled with the birth of the games industry in Pakistan led to more jobs, and
Sadia decided to restrain herself as a 3D modeler, environmental artist, and
finally team lead. She worked on many titles and outsource work, such as
Entwined: Strings of Deception, Tales of Sorrow: Strawsbrough Town, Westbound:
Pioneers of Adventure and more.
After
seven years of working in the industry, Sadia becomes disappointed with the
lack of innovation and learning in the local market, she saw studios cloning
games, making inferior products, stifling creativity, and failing. It was then
that Sadia decided that she needed to build the Video Game community of
Pakistan. She needed to bring developers together and create an environment of
shared learning, creativity, and cooperation. She started organizing meetups,
game jams, and conferences. She began connecting the local community with
international developers and also organizing workshops and information sessions
at Universities around the country. Seeing the positive turnouts at these
events led Sadia (with the help of WECREATE Pakistan) to found PixelArt Games
Academy, a business centred around providing a space for developers to learn.
PGA's big success at events such as Worldwide Impact Jam, Global Game Jam, and
the Games Emerge Conference turned industry heads worldwide.
Game
developers like Ken Levine (founder of Ghost story games, creative director
Bioshock), Rami Ismail (co-founder Vlambeer), Brie Code (founder Tru Luv
Media), and Jonathon Chey (co-founder of former Irrational Games) joined her
advisory board and began to mentor and help Pakistani game developers and
students.
Sadia
has been an inspirational role model in Pakistan, her story via a video
on the Express Tribune went viral and she became a hero to hundreds of
thousands of Pakistani's. She has also received "Women Can Do" Award
from US Embassy for the recognition of successful women entrepreneurs of
Pakistan. She has been featured by the US embassy on international women’s day
at Washington DC. Sadia has also been awarded by “women can do” award by US embassy
Pakistan. She has been given multiple scholarships by the international game
industry to represent Pakistani game developer’s community on events like, Game
Developers Conference San Francisco, Global Game Jam Community, Train Jam,
World Wide Impact Jam; She was also the first speaker from Pakistan to speak at
Game Developer’s Conference, 2017 in San Francisco.
Sadia
is providing fully/partially funded scholarships to women to promote
technical/creative skills of video games among women. Her talent hunt program
helps talented individuals to get placed in appropriate studios.
She
has also represented Pakistan at Global Entrepreneurship Summit in India 2017
and received a recognition certificate from Ambassador David Hale from US
Embassy Islamabad. Sadia has been listed as Forbes
30 Under 30 in Enterorise Technology in Asia.
Many
renowned news agencies such as Voice of America, Al-Jazeera, BBC, Glixel, IGN
and New York Times etc. have interviewed Sadia for both print and digital
multimedia. Below is a list of publications where she has already been featured
and be on the lookout as this list is growing.
Press Articles about Sadia Bashir:
Pakistan
Game Industry - Aljazeera
America
History
of Talks/Seminars and Training:
-
The process of Making Video Games, Where to start. American University,
Washington DC.
-
Indie Soapbox: Game Developers Conference 2017, San Francisco.
-
Animation and Games, University of Gujrat, Mandi bahalwdin.
-
Art Appreciation Seminar at Foundation University Islamabad.
-
Games Industry: how to start a career in Game Development. NUST, EME,
Islamabad.
-
The Potential of Video Games in Pakistan. Speaker TEDx Zabist, Karachi.
-
How to start with Game Industry, Panel Speaker at Games Emerge Conference,
Islamabad
-
Game Development Process for Indies, Speaker at Games Emerge Conference,
Islamabad.
-
US Embassy, Supply Chain Diversity initiative, US Embassy Islamabad
-
Game Design Workshop, Games Emerge Conference, Islamabad.
-
How to start your business with Bootstrapping, Women Can Do - II
Conference, Islamabad
- '
0 : 1, Game of Life' at Creative Morning, NIC, Islamabad.
Education
Masters of Science in
Computer Science
Majors (Artificial
Intelligence, Software Engineering, Production processes for Video Games)
Dissertation titled
"Contemporary practices of Video Game Development in Industry"
Bachelors of Science in
Computer Science
Final Project: A
New Life: an FPS game for Cancer Patients in Unreal Engine
Professional Work:
PixelArt Games AcademyLearn
more about PGA www.pixelartga.com
We provide a collaborative learning experience in game design
& production, game programming, digital art & animation.
Games Emerge Conference
:
Pakistan's only games
conference held annually to bring together all game developers, artist and
creative individual under one roof.
STEM for Change:
STEM for Change is funded by US. State Department during Techwomen Impact Design Program at Silicon Valley.
STEM for Change is funded by US. State Department during Techwomen Impact Design Program at Silicon Valley.
It is
an impact and outreach community that endeavors to address Pakistan’s severe
gender disparity in STEM careers and leadership. It aims to achieve more women
representation in STEM fields through hands-on workshops, mentorship programs,
projects and competitions for school girls through collaborative and volunteer
efforts of STEM professionals. These efforts will result in establishing a
support network of women in STEM in Pakistan.
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